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CEBAS PSD Manager 3.0 (32-64) 3.0 x86+x64 [2011, ENG] http://5.45.70.241/viewtopic.php?f=630&t=22147 |
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Автор: | Релизер [ 2011-11-12 14:46 ] |
Заголовок сообщения: | CEBAS PSD Manager 3.0 (32-64) 3.0 x86+x64 [2011, ENG] |
CEBAS PSD Manager 3.0 (32-64) #777 Год/Дата Выпуска: 2011 Версия: 3.0 Разработчик: Cebas Сайт разработчика: http://www.cebas.com/index.php?pid=product&prd_...amp;feature=1325 Разрядность: 32bit+64bit Совместимость с Vista: полная Совместимость с Windows 7: полная Язык интерфейса: Английский Таблэтка: Присутствует Системные требования: 3D MAX 2008-2012 Описание: psd-manager™ 3.0 is the first and most advanced PSD file exporter for 3ds Max and 3ds Max Design available on the market. Now, for the first time you can readjust nearly everything in the rendering with Adobe® Photoshop® or any another application that supports PSD files. psd-manager is the tool to help you save time and money by integrating the tools you best know and like. Export of 8, 16 and 32 bits (HDR) per channel PSD files Produces 100% compatible PSD files (Adobe® Photoshop® file format) Output of rendered image as a layer with transparency or layer mask Outputs all 3ds Max Render Elements as layers into one single psd file Extremely customizable render element layers (order, blending modes,…) Easy setup through built-in preset system and automatic layer sorting Optimized render element presets for finalRender, V-Ray an mental ray Output of objects as separate layers and channels Output of groups of objects as separate layers and channels (using Object IDs) Output of materials as separate layers and channels (using Material Effects IDs) Output of 3ds max scene layers as separate layers and channels Output G-Buffer channels (Material ID, Object ID, Node ID, Normal, Non-Clamped Color) Embedding of camera and point helper animation for import into Adobe After Effects 3ds Max Gamma correction system support Batch Render compatible Asset management support MAXScript access and control for all parameters Unilimited free network rendering Can selectively prevent standard 3ds Max image/render element file output Low memory requirements through on the fly processing |
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