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[digital-tutors] Unity Mobile Game Development: User Interface Design with Eddie Russell [2011, ENG] http://5.45.70.241/viewtopic.php?f=522&t=30619 |
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Автор: | Релизер [ 2012-01-14 00:36 ] |
Заголовок сообщения: | [digital-tutors] Unity Mobile Game Development: User Interface Design with Eddie Russell [2011, ENG] |
Unity Mobile Game Development: User Interface Design with Eddie Russell #777 Год выпуска: 2011 Производитель: digital-tutors Сайт производителя: http://www.digitaltutors.com Автор: Eddie Russell Продолжительность: 1 час 41 мин Тип раздаваемого материала: Видеоурок Язык: Английский Описание: In this tutorial we will learn about designing the user interface graphics for a game as well as how to prepare these graphics to bring into Unity. We’ll get started by discussing the needs of our game in terms of user interface graphics and then learn how to set up a document in Photoshop to design them in. Next we’ll learn some strategies for building graphics and examine some possible pitfalls. Moving on, we’ll learn about different states of a specific graphic and how we can setup our file to make saving this type of graphic out a bit easier. After all the graphics for our game have been created, we’ll shift our focus to preparing them for Unity. We’ll learn about important things to consider when cropping and saving our files. Then we’ll wrap this course up by learning how unity handles transparency and some workflows we will need to utilize to accommodate this. After going through this course, you will gain insight into the process of creating and saving user interface graphics for our mobile game. http://www.digitaltutors.com/11/training.php?pid=603 1. Introduction and project overview 2. Getting started with the user interface design 3. Strategies for building user interface graphics 4. Building multiple states of one graphic 5. Breaking up and building the weapon switch graphic 6. Creating the main menu graphics 7. Cropping and saving user interface graphics 8. Creating user interface graphics with transparency for Unity 9. Modifying the transparency workflow for objects with varying opacities 10. Modifying our workflow for special instances Файлы примеров: присутствуют Формат видео: FLV Видео: VP6F 1280x720 15.00fps ~1024kbps Аудио: MPEG Audio Layer 3 44100Hz mono 96kbps Доп. информация: Необходимое ПО: Photoshop CS5, Illustrator CS5 |
Автор: | KostikAAA [ 2012-01-15 15:51 ] |
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