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[Lynda.com] 3ds Max 2011: Particle Effects [2010, ENG] http://5.45.70.241/viewtopic.php?f=520&t=25829 |
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Автор: | Релизер [ 2011-11-24 16:43 ] |
Заголовок сообщения: | [Lynda.com] 3ds Max 2011: Particle Effects [2010, ENG] |
#777 3ds Max 2011: Particle Effects Год выпуска: 2010 Производитель: Lynda.com Сайт производителя: http://www.lynda.com Автор: Steve Nelle Продолжительность: 05:53:50 Тип раздаваемого материала: Видеоклипы Язык: Английский Описание: In 3ds Max 2011: Particle Effects, Steve Nelle shows how to create a wide variety of particle special effects including smoke, water, and explosions. The course provides a detailed explanation of both event and non-event particle systems in 3ds Max, in addition to addressing the importance of a particle's material, the use of Space Warps and Deflectors, and creating fluid effects using MetaParticles. Six start-to-finish projects are also included in the course, which show practical techniques for creating ocean water for underwater scenes, mudslides, and more. Exercise files accompany the course. Topics include:
0. Introduction Welcome 01:01How to use this course 01:04Using the exercise files 01:23 1. Introduction to Particle Systems Understanding particle systems 02:23Comparing event-driven and non-event-driven systems 02:58Controlling particle timing and quantity 04:42Adjusting particle size and speed 02:55Making particles rotate 02:36Exploring standard particle types 02:45Using metaparticles for fluid-type effects 05:57Using a scene object as a particle 06:23Understanding rendering and viewport redrawing 04:17 2. Particle System Types Spray 06:04Snow 05:16Blizzard 03:25PArray 12:43PCloud 07:30Super Spray 08:57 3. Introduction to Particle Flow Understanding particle flow 01:58Navigating the Particle view 05:47Working with operators 03:43Adding a test to an event 04:11Wiring events to change a particle's behavior 06:13Adjusting particle flow settings 06:40 4. Special Material and Rendering Considerations Understanding material 04:50Setting map options and particle edge blending 05:53Changing particle appearance with age maps 10:52Blurring moving particles with the MBlur map 06:13Blurring particles 08:16Outputting a render for compositing 04:30 5. Introduction to Space Warps Understanding space warps 02:59Using Bind to Space Warp 05:43Adding Gravity to an effect 04:47Adding Wind to an effect 04:24Rotating particles with Motor space warp 04:43Creating swirling effects with Vortex space warp 03:45Blowing things up with Bomb space warp 04:15Blowing things up with PBomb space warp 04:42Making particles follow a path 04:03Creating wave effects 04:00Creating ripples 03:53Deflecting particles off surfaces 08:04Spawning particles 03:41 6. Project: Creating Smoldering Cigarette Smoke Creating a Super Spray particle system for the smoke 02:52Adding wind 03:09Dampening the particle movement 03:25Adjusting the wind settings for realistic smoke movement 02:56Creating more realistic-looking smoke 03:16 7. Project: Creating Ocean Water Creating the geometry and camera 04:39Adding the background 03:52Creating water movement 06:07Creating the animated material for the water 07:29 8. Project: Creating Fountain Water Creating Super Spray water particles 09:26Adding gravity 02:24Creating the fountain water material 05:30Constructing the particle water material 03:01Making final adjustments 05:17 9. Project: Creating a Mudslide Using MetaParticles Creating the geometry 03:41Adding the mudslide particle system 05:46Binding a Gravity space warp to the particles 02:41Adding the Deflector space warp 04:07Creating the materials for the scene 03:03Making final adjustments 05:25 10. Project: Exploding a Wooden Shack Scoping out the project 00:59Creating the explosive devices 03:11Adjusting the explosion settings 04:03Setting up the shack's visibility track 03:22Creating the fire effect 03:27Adding a bright explosion glow and wrapping things up 06:50 11. Project: Turning Water into Steam Using Particle Flow Scoping out the project 01:06Creating and positioning the particle flow system 02:09Reviewing the PFlow events 02:26Building the water drop geometry 02:37Creating the water drop material 04:06Adjusting the PFlow settings 04:38Adding the Collision Spawn Test and deflector 04:18Turning the drops into steam 02:46Creating the steam material 03:49Making the final adjustments 04:09 12. Conclusion Goodbye 00:47 Файлы примеров: присутствуют Формат видео: MOV Видео: AVC 960x540 15fps ~200Kbps Аудио: AAC 48kHz 2ch 96Kbps Доп. информация: |
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