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[modolicious] The Beginner's Guide to modo 401 [2010, ENG]
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Автор:  Релизер [ 2012-01-14 00:22 ]
Заголовок сообщения:  [modolicious] The Beginner's Guide to modo 401 [2010, ENG]

[modolicious] The Beginner's Guide to modo 401
#777
Год выпуска: 2010
Производитель: modolicious
Сайт производителя: _http://www.modolicious.com/
Продолжительность: 04:14:00
Тип раздаваемого материала: Видеоурок
Язык: Английский
Файлы примеров: присутствуют
Описание: Данный курс является вводный курсом обучения работы в пакете трехмерного моделирования Modo от фирмы Luxology. В процессе обучения вы создадите три трехмерные модели различным способами. Затем вы научитесь, настраивать, свет, материалы и рендерить. Данный курс является вводным, поэтому в нем не рассматривается такие вещи, как скульптинг и анимация
1. Viewports, Navigation & Selections - 45 minutes
Chapter 1 starts off introducing the viewports, navigation features & hot keys and selection modes.
2. Action Centers - 26 minutes
In this chapter we'll explore each of modo's action centers. The action center is a unique tool specific to modo which gives a lot of power to transforming objects.
3. Falloffs - 22 minutes
Falloffs are another powerful feature unique to modo. In this chapter we'll look at all the action centers and discuss which ones are most commonly used.
4. Snapping - 14 minutes
Chapter 4 looks at the most commonly used snapping tools in modo.
5. Model 1 - Car Fender - 1 hour 5 minutes
In this chapter we'll look at multiple techniques we can use model a car fender in modo. This should illustrate how to use the same techniques on other objects that have both hard edges and smooth curved surfaces.
6. Model 2 - Soap Bottle - 23 minutes
Again we look at different modeling techniques, different from chapter 5's, to model a soap bottle making use of not only primitive shapes but also duplication tools and falloffs modo makes available.
7. Model 3 - Laser Gun - 27 minutes
In our final modeling focused chapter we'll model a hard surface object using sub division surfaces, symmetry and falloffs.
8. Rendering - 13 minutes
In this chapter we'll look at setting up a basic product shot scene with lighting, including global illumination and render settings before applying our materials.
9. Texturing (and final render) - 19 minutes
We finish out the series by creating a uv map to which we'll apply a label to the bottle and set up the remaining materials to finish out our product shot. By this point you should have a solid grasp of modo's modeling tools and know how to set up a scene with lights and render it.

Формат видео: MOV
Видео: AVC, 1244x746,1.666, 10.000 fps,671 Kbps
Аудио: AAC,44.1 KHz,62.6 Kbps,2 channels



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