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[modolicious] The Beginner's Guide to modo 401 [2010, ENG] http://5.45.70.241/viewtopic.php?f=515&t=30551 |
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Автор: | Релизер [ 2012-01-14 00:22 ] |
Заголовок сообщения: | [modolicious] The Beginner's Guide to modo 401 [2010, ENG] |
[modolicious] The Beginner's Guide to modo 401 #777 Год выпуска: 2010 Производитель: modolicious Сайт производителя: _http://www.modolicious.com/ Продолжительность: 04:14:00 Тип раздаваемого материала: Видеоурок Язык: Английский Файлы примеров: присутствуют Описание: Данный курс является вводный курсом обучения работы в пакете трехмерного моделирования Modo от фирмы Luxology. В процессе обучения вы создадите три трехмерные модели различным способами. Затем вы научитесь, настраивать, свет, материалы и рендерить. Данный курс является вводным, поэтому в нем не рассматривается такие вещи, как скульптинг и анимация 1. Viewports, Navigation & Selections - 45 minutes Chapter 1 starts off introducing the viewports, navigation features & hot keys and selection modes. 2. Action Centers - 26 minutes In this chapter we'll explore each of modo's action centers. The action center is a unique tool specific to modo which gives a lot of power to transforming objects. 3. Falloffs - 22 minutes Falloffs are another powerful feature unique to modo. In this chapter we'll look at all the action centers and discuss which ones are most commonly used. 4. Snapping - 14 minutes Chapter 4 looks at the most commonly used snapping tools in modo. 5. Model 1 - Car Fender - 1 hour 5 minutes In this chapter we'll look at multiple techniques we can use model a car fender in modo. This should illustrate how to use the same techniques on other objects that have both hard edges and smooth curved surfaces. 6. Model 2 - Soap Bottle - 23 minutes Again we look at different modeling techniques, different from chapter 5's, to model a soap bottle making use of not only primitive shapes but also duplication tools and falloffs modo makes available. 7. Model 3 - Laser Gun - 27 minutes In our final modeling focused chapter we'll model a hard surface object using sub division surfaces, symmetry and falloffs. 8. Rendering - 13 minutes In this chapter we'll look at setting up a basic product shot scene with lighting, including global illumination and render settings before applying our materials. 9. Texturing (and final render) - 19 minutes We finish out the series by creating a uv map to which we'll apply a label to the bottle and set up the remaining materials to finish out our product shot. By this point you should have a solid grasp of modo's modeling tools and know how to set up a scene with lights and render it. Формат видео: MOV Видео: AVC, 1244x746,1.666, 10.000 fps,671 Kbps Аудио: AAC,44.1 KHz,62.6 Kbps,2 channels |
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