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[Digital Tutors] Creating Low Resolution Environments in Maya 2011 and Photoshop [2010, ENG]
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Автор:  Релизер [ 2011-11-18 01:19 ]
Заголовок сообщения:  [Digital Tutors] Creating Low Resolution Environments in Maya 2011 and Photoshop [2010, ENG]

#777
Creating Low Resolution Environments in Maya 2011 and Photoshop
Год выпуска: 2010
Производитель: Digital Tutors
Сайт производителя: http://www.digitaltutors.com/
Продолжительность: 05:51:00
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: Creating believable environments comes from an efficient combination of 3d models and textures. Depending on the purpose of the set, detail can be created through the use of actual geometry, or we can add detail strictly through texture maps. For this project, we'll build a disused sci-fi environment. We'll start the process by building the geometry for the environment using a variety of modeling tools. Once the geometry is completed, we'll create uv layouts for the different pieces that will allow us to minimize the number of texture maps needed. Once the UVs are complete, we'll look at a number of ways we can create different textures in Photoshop. Although you can follow along with the project, there will be a number of opportunities for you to really customize your environment and once we're done, you'll be able to apply what you've learned to your own work.
1. Introduction and Project Overview
2. Building the main geometry
3. Adding the recovery rooms
4. Modeling the roof
5. Extracting the recovery area
6. Building the doorway and doors
7. Modeling the pod base
8. Building the main pod geometry
9. Adding the pod windows
10. Adding final detail to the pod
11. Building the pod framework
12. Finishing the pod framework
13. Completing the pod section
14. Building benches and beds
15. Modeling final details
16. Creating a UV layout for the floor
17. Laying out UVs for the walls and windows
18. Creating a UV layout for the recovery area
19. Creating UVs for the roof
20. Creating a UV layout for the pod base
21. Laying out UVs for the pod frame
22. Creating UVs for the pod
23. Beginning the floor texture map
24. Adding markings to the floor
25. Creating a texture for the walls
26. Building a texture for the recovery area
27. Texturing the windows and adding detail to the pipes
28. Creating a texture for the roof
29. Texturing the base of the pods
30. Texturing the pod frame
31. Adding texture to the pod window
32. Texturing the pod
33. Applying textures and adding final detail

Файлы примеров: присутствуют
Формат видео: FLV
Видео: VP6 782x646 4:3 15fps ~1000kbps
Аудио: MP3 44.1kHz 1ch 96kbps


Внимание!!! Не забываем нажимать на кнопку "Сказать СПАСИБО"
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