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Braunstein R. - ActionScript 3.0 Bible, 2nd Edition [2010, PDF, ENG]
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ActionScript 3.0 Bible, 2nd Edition
Год: 2010
Автор: Roger Braunstein
Издательство: Wiley
ISBN: 0470525231
Язык: Английский
Формат: PDF
Качество: Изначально компьютерное (eBook)
Количество страниц: 1011
Описание: The ActionScript 3.0 Bible, 2nd Edition, is your comprehensive guide to the bleeding edge of ActionScript 3.0 and the Flash Platform!
If you want to build interactive applications on the desktop, in the browser, or on mobile devices, this new edition of the ActionScript 3.0 Bible is all you need. If you're a beginner, it guides you through the whole ecosystem of the Flash Platform, ActionScript 3.0 language and syntax, object oriented programming, and even error handling techniques and debugging tips. For intermediate programmers, the Bible is packed with detail on every part of the expansive Flash Player 10.1 API. For experienced programmers, it includes interactive examples with real-world applications, a UML table of contents for finding the right chapter immediately, and comprehensive coverage of the very latest features including multitouch, Pixel Bender, and more.
- Massively updated and revised
- Program for mobile devices including iPhone, Palm WebOS, Android 2.0, and more
- Learn AS3 you'll use in Flash Professional CS5, Flash Builder 4, Flex 4, and AIR 2
- Run and modify over 200 new examples in your browser, with no software or setup required
- Use the speedy new Vector class
- Interface with web services in any language
- Display print-quality text with the Flash Text Engine and Text Layout Framework
- Learn 3D math and program your own 3D engine with AS3
- Write and run powerful pixel shaders with Pixel Bender
- Synthesize and analyze sound digitally
- Display, analyze, and capture audio and video


Part I: ActionScript 3.0 Language Basics
Chapter 1: Introducing ActionScript 3.0
Chapter 2: ActionScript 3.0 Language Basics
Chapter 3: Functions and Methods
Chapter 4: Object Oriented Programming
Chapter 5: Validating Your Program
Part II: Core ActionScript 3.0 Data Types
Chapter 6: Text, Strings, and Characters
Chapter 7: Numbers, Math, and Dates
Chapter 8: Arrays
Chapter 9: Vectors
Chapter 10: Objects and Dictionaries
Chapter 11: XML and E4X
Chapter 12: Regular Expressions
Chapter 13: Binary Data and ByteArrays
Part III: The Display List
Chapter 14: Visual Programming with the Display List
Chapter 15: Working in Three Dimensions
Chapter 16: Working with DisplayObjects in Flash Professional
Chapter 17: Text, Styles, and Fonts
Chapter 18: Advanced Text Layout
Chapter 19: Printing
Part IV: Event-Driven Programming
Chapter 20: Events and the Event Flow
Chapter 21: Interactivity with the Mouse and Keyboard
Chapter 22: Timers and Time-Driven Programming
Chapter 23: Multitouch and Accelerometer Input
Part V: Error Handling
Chapter 24: Errors and Exceptions
Chapter 25: Using the AVM2 Debugger
Chapter 26: Making Your Application Fault-Tolerant
Part VI: External Data
Chapter 27: Networking Basics and Flash Player Security
Chapter 28: Communicating with Remote Services
Chapter 29: Storing and Sending Data with SharedObject
Chapter 30: File Access
Part VII: Sound and Video
Chapter 31: Playing and Generating Sound
Chapter 32: Playing Video
Chapter 33: Capturing Sound and Video
Part VIII: Graphics Programming and Animation
Chapter 34: Geometric and Color Transformations
Chapter 35: Programming Vector Graphics
Chapter 36: Programming Bitmap Graphics
Chapter 37: Applying Filters
Chapter 38: Writing Shaders with Pixel Bender
Chapter 39: Scripting Animation
Chapter 40: Advanced 3D
Part IX: Flash in Context
Chapter 41: Globalization, Accessibility, and Color Correction
Chapter 42: Deploying Flash on the Web
Chapter 43: Interfacing with JavaScript
Chapter 44: Local Connections between Flash Applications






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