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Braunstein R. - ActionScript 3.0 Bible, 2nd Edition [2010, PDF, ENG] http://5.45.70.241/viewtopic.php?f=290&t=25481 |
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Заголовок сообщения: | Braunstein R. - ActionScript 3.0 Bible, 2nd Edition [2010, PDF, ENG] |
#777 ActionScript 3.0 Bible, 2nd Edition Год: 2010 Автор: Roger Braunstein Издательство: Wiley ISBN: 0470525231 Язык: Английский Формат: PDF Качество: Изначально компьютерное (eBook) Количество страниц: 1011 Описание: The ActionScript 3.0 Bible, 2nd Edition, is your comprehensive guide to the bleeding edge of ActionScript 3.0 and the Flash Platform! If you want to build interactive applications on the desktop, in the browser, or on mobile devices, this new edition of the ActionScript 3.0 Bible is all you need. If you're a beginner, it guides you through the whole ecosystem of the Flash Platform, ActionScript 3.0 language and syntax, object oriented programming, and even error handling techniques and debugging tips. For intermediate programmers, the Bible is packed with detail on every part of the expansive Flash Player 10.1 API. For experienced programmers, it includes interactive examples with real-world applications, a UML table of contents for finding the right chapter immediately, and comprehensive coverage of the very latest features including multitouch, Pixel Bender, and more. - Massively updated and revised - Program for mobile devices including iPhone, Palm WebOS, Android 2.0, and more - Learn AS3 you'll use in Flash Professional CS5, Flash Builder 4, Flex 4, and AIR 2 - Run and modify over 200 new examples in your browser, with no software or setup required - Use the speedy new Vector class - Interface with web services in any language - Display print-quality text with the Flash Text Engine and Text Layout Framework - Learn 3D math and program your own 3D engine with AS3 - Write and run powerful pixel shaders with Pixel Bender - Synthesize and analyze sound digitally - Display, analyze, and capture audio and video Part I: ActionScript 3.0 Language Basics Chapter 1: Introducing ActionScript 3.0 Chapter 2: ActionScript 3.0 Language Basics Chapter 3: Functions and Methods Chapter 4: Object Oriented Programming Chapter 5: Validating Your Program Part II: Core ActionScript 3.0 Data Types Chapter 6: Text, Strings, and Characters Chapter 7: Numbers, Math, and Dates Chapter 8: Arrays Chapter 9: Vectors Chapter 10: Objects and Dictionaries Chapter 11: XML and E4X Chapter 12: Regular Expressions Chapter 13: Binary Data and ByteArrays Part III: The Display List Chapter 14: Visual Programming with the Display List Chapter 15: Working in Three Dimensions Chapter 16: Working with DisplayObjects in Flash Professional Chapter 17: Text, Styles, and Fonts Chapter 18: Advanced Text Layout Chapter 19: Printing Part IV: Event-Driven Programming Chapter 20: Events and the Event Flow Chapter 21: Interactivity with the Mouse and Keyboard Chapter 22: Timers and Time-Driven Programming Chapter 23: Multitouch and Accelerometer Input Part V: Error Handling Chapter 24: Errors and Exceptions Chapter 25: Using the AVM2 Debugger Chapter 26: Making Your Application Fault-Tolerant Part VI: External Data Chapter 27: Networking Basics and Flash Player Security Chapter 28: Communicating with Remote Services Chapter 29: Storing and Sending Data with SharedObject Chapter 30: File Access Part VII: Sound and Video Chapter 31: Playing and Generating Sound Chapter 32: Playing Video Chapter 33: Capturing Sound and Video Part VIII: Graphics Programming and Animation Chapter 34: Geometric and Color Transformations Chapter 35: Programming Vector Graphics Chapter 36: Programming Bitmap Graphics Chapter 37: Applying Filters Chapter 38: Writing Shaders with Pixel Bender Chapter 39: Scripting Animation Chapter 40: Advanced 3D Part IX: Flash in Context Chapter 41: Globalization, Accessibility, and Color Correction Chapter 42: Deploying Flash on the Web Chapter 43: Interfacing with JavaScript Chapter 44: Local Connections between Flash Applications Опубликовано группой
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